all images  © Copyright Robb Shoberg, All Rights Reserved, unless other wise specified. the work in the professional gallery belongs to its respective publisher.

Here you'll find Some Experience and Projects I have contributed to. I tend to be the tip of the spear on projects and do a lot of core dev, help set standards and styles for crews to work within.

 

 Down below are some general scripts, reference, learning, and resources i frequently use, some handy stuff in there....ill share more when i can. if you have a good link/ref/resource, link it in the form below and ill use/add it if i dig it...

 

 Games Experience

 

VFX, FILM ,TOYS  Experience

 

Freelance/Contract                                                      2019-Current

Currently Freelance and working with Neon Robotic, Pretty Big Monster.

 

 

 

Pretty Big Monster                                                         2019

Lead  Artist (contract)

 

Connected (AR,mobile)

SCOOB!,   ( AR, mobile)

Shining Interactive Scene   (AR, mobile)

snap chat filters models (AR, mobile)

Redbull

 

•  Character design, models, shading

•  Environment design, models, shading

 

 

Neon Robotic                                                                 2018

Lead character Artist (contract)

 

John Bellion Album art project (web)

 

•  Character design, models, shading.

 

 

 

Dog Day Films                                                              2017

lead character Artist (contract)

 

•  Scifi short film Character design, Production models, textures.

 

 

 

Dopamine Studios,  Los Angeles                                   2016 - 2019

 

Head of Production,Lead 3d Artist

 

 Lost in space           (Legendary/Netflix)

Ready Player one    (Aaron Sims)

TP Link                     (Dopamine Studios)

Nutella                     (Chapeaufx)

Buick                        (Big Block)

Dell                          (Chapeaufx)

 

 

•  Characters, creatures, vehicles, weapons, props. Concepts, Vfx, Previs, Cinematics, Cameras, Scene Layouts, Toys. Leading, network building, studio management.

 

 

 

Formidable toys                                                            2012-2013

3dartist   (contract)

 

 Primeswords (toys

 

•  3d swords modeling for 3d print/toys

 

 

 

The Mill                                                                          2006

Character Artist (contract)

 

Icarus uprising  (commercial)

 

•  Character design, models, shading

Freelance/Contract                                                      2019-Current

Currently Freelance and working with Infinity ward.

 

 

 

Infinity Ward                                                                 2019

Sr. Character/Vehicle Artist  (contract)

 

Call of Duty Modern Warfare (pc,xbox,playstation)

Call of Duty, Warzone

 

•  Vheicle Models, textures.

•  Character Accesory Models, textures.

 

 

 

Super Bit Machine                                                       2017-2018

Sr. Character Artist (contract)

 

Armajet (pc,mobile)

 

•  Character design, models, shading, Concepting, Art Direction, consulting.

 

 

 

Respawn Entertainment, Chattsworth, CA                   2013 - 2016

Sr.3D Artist

 

Titanfall2 (PC,Xbox,Playstation)

Titanfall (PC,Xbox,Playstation)

 

• Characters, creatures, vehicles, weapons, props.

• Concepts, toys, tech dev, tip of the spear work.

 

 

 

Adhesive Games, Pasadena, CA                                 2012 - 2012

Sr.3D Artist

 

Hawken (PC)

 

• 3D Mechanical, modeling, mapping, texturing. Outsource management.

 

 

 

Blizzard Entertainment, Irvine, CA                               2006 - 2012

Sr.3D Artist

 

Starcraft2 “Heart of the Swarm” (PC)

Starcraft2 “Wings of Liberty” (PC)

World of Warcraft “Burning Crusade” (PC)

 

• 3D character, portrait, environment, prop and in game unit modeling, texturing, and lighting.

• Conceptual sculpting, User Interface art, and 3d generalist work

 

 

 

NetDevil, NC Soft, Louisville, CO                                 2004 - 2006

3D Artist

 

 Auto Assault (PC)

 

• 3D  environment, vehicle, and character modeling. texturing, rigging, and animation

 

• Physics set ups, and 2d particle effects, concept and design

 

 

 

Education                                                                    1999-2004

Art Institute of Colorado

Studies towards BFA, in Computer Animation

some useful apps/links I use out side of my main 3d package

scripts for maya, zbrush and photoshop.

general image sites i frequent. 3d game art information, tutorials and links.

Substance Painter

Zbrush, ORB Cracks Brush (zbrush )

Zbrush, Styx (GoZ replacement)

Zbrush, Ryan's Tools

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