all images © Copyright Robb Shoberg, All Rights Reserved, unless other wise specified. the work in the professional gallery belongs to its respective publisher.
Here you'll find Some Experience and Projects I have contributed to. I tend to be the tip of the spear on projects and do a lot of core dev, help set standards and styles for crews to work within.
Down below are some general scripts, reference, learning, and resources i frequently use, some handy stuff in there....ill share more when i can. if you have a good link/ref/resource, link it in the form below and ill use/add it if i dig it...
Games Experience
VFX, FILM ,TOYS Experience
Freelance/Contract 2019-Current
Currently Freelance and working with Neon Robotic, Pretty Big Monster.
Pretty Big Monster 2019
Lead Artist (contract)
Connected (AR,mobile)
SCOOB!, ( AR, mobile)
Shining Interactive Scene (AR, mobile)
snap chat filters models (AR, mobile)
Redbull
• Character design, models, shading
• Environment design, models, shading
Neon Robotic 2018
Lead character Artist (contract)
John Bellion Album art project (web)
• Character design, models, shading.
Dog Day Films 2017
lead character Artist (contract)
• Scifi short film Character design, Production models, textures.
Dopamine Studios, Los Angeles 2016 - 2019
Head of Production,Lead 3d Artist
Lost in space (Legendary/Netflix)
Ready Player one (Aaron Sims)
TP Link (Dopamine Studios)
Nutella (Chapeaufx)
Buick (Big Block)
Dell (Chapeaufx)
• Characters, creatures, vehicles, weapons, props. Concepts, Vfx, Previs, Cinematics, Cameras, Scene Layouts, Toys. Leading, network building, studio management.
Formidable toys 2012-2013
3dartist (contract)
Primeswords (toys
• 3d swords modeling for 3d print/toys
The Mill 2006
Character Artist (contract)
Icarus uprising (commercial)
• Character design, models, shading
Freelance/Contract 2019-Current
Currently Freelance and working with Infinity ward.
Infinity Ward 2019
Sr. Character/Vehicle Artist (contract)
Call of Duty Modern Warfare (pc,xbox,playstation)
Call of Duty, Warzone
• Vheicle Models, textures.
• Character Accesory Models, textures.
Super Bit Machine 2017-2018
Sr. Character Artist (contract)
Armajet (pc,mobile)
• Character design, models, shading, Concepting, Art Direction, consulting.
Respawn Entertainment, Chattsworth, CA 2013 - 2016
Sr.3D Artist
Titanfall2 (PC,Xbox,Playstation)
Titanfall (PC,Xbox,Playstation)
• Characters, creatures, vehicles, weapons, props.
• Concepts, toys, tech dev, tip of the spear work.
Adhesive Games, Pasadena, CA 2012 - 2012
Sr.3D Artist
Hawken (PC)
• 3D Mechanical, modeling, mapping, texturing. Outsource management.
Blizzard Entertainment, Irvine, CA 2006 - 2012
Sr.3D Artist
Starcraft2 “Heart of the Swarm” (PC)
Starcraft2 “Wings of Liberty” (PC)
World of Warcraft “Burning Crusade” (PC)
• 3D character, portrait, environment, prop and in game unit modeling, texturing, and lighting.
• Conceptual sculpting, User Interface art, and 3d generalist work
NetDevil, NC Soft, Louisville, CO 2004 - 2006
3D Artist
Auto Assault (PC)
• 3D environment, vehicle, and character modeling. texturing, rigging, and animation
• Physics set ups, and 2d particle effects, concept and design
Education 1999-2004
Art Institute of Colorado
Studies towards BFA, in Computer Animation
some useful apps/links I use out side of my main 3d package
scripts for maya, zbrush and photoshop.
general image sites i frequent. 3d game art information, tutorials and links.
Substance Painter
Zbrush, ORB Cracks Brush (zbrush )
Zbrush, Styx (GoZ replacement)
Zbrush, Ryan's Tools